Thinking about video games as works of art

https://docs.google.com/presentation/d/1TXwPqN_K-mRN9016a6xfudawDxh4nEB0_Md6Hwj7LMo/edit?usp=sharing

Dying (just the basics)

 

Yume Nikki

Adding up your score in a widget

Putting words in your game

Demo from class on Widget Blueprint intro

https://www.youtube.com/watch?v=vEVR2FUB3ic

Making some platforms

This video goes over how to make a platform that loops up and down and one that is activated by a trigger overlap event.

Making a collectible object

1) A coin
2) That spins around
3) When the PLAYER overlaps with the coin actor blueprint
4) The blueprint gets the coinCount variable from the player
5) The blueprint adds 1 to the coinCount variable
6) Prints it to the screen
7) Plays a sound
8) Spawns an emitter at the location of the actor blueprint
9) DestroyActor

9/28 creating 2d assets in Blender and Photoshop

Making super simple assets

9/26 – character intro

After making a game mode and setting up our character as the default pawn and setting the game mode in Maps & Modes in the project settings, we can set up our input for our character’s events:

Then in the character Blueprint we can set up the movement code:

In our LevelBlueprint we can set up the camera for the level and also a trigger event so the character has something to interact with:

9/14 musical instrument cont

Here I’m doing two new things:
1) I’m telling the level to boot into the camera I placed
2) I stored my beat into a variable. That way I can use a FlipFlop node to turn the beat on and off.
(I also went into the sound file and made the beat loop and set concurrency to 1 so it only plays one at a time)

9/12 – Make Sound Change Color