Editing Post Process Volumes in Blueprints
You can use PostProcessVolumes in any blueprint to quickly change the color of the screen. For example, if your player gets injured you can flash a red tint to the screen. If your player discovers an item, everything can glow, etc. The possibilities are large. Her I’m using a PostProcessVolume in the level blueprint to fade the level in when the player begins. I got the settings from it and from there typed Set members and when selecting that node, clicked on the settings I wanted to set. Then in the timeline I made a color that went from black to white.
If you want to change screen color outside of the level blueprint, just add a PostProcessVolume to the blueprint and click “unbound” and then you can edit it the same way.
