Using Cinematics

We are going to first make a Level Sequence. Click the Cinematics button above the viewport to do this. Then name your Level Sequence and pick where it will go.

I also made a CameraActor and added it to the level.

In the LevelSequence I then added my CameraActor so I could animate it.

I added a Transform and animated the camera panning through my level. I also added a Camera Cuts track. This will take over from the regular player camera for the duration of the Sequence. I also shortened my sequence to 60 frames (2 seconds) by moving the red scrub bar to the left until it was at frame 60.

The event I’m using to trigger my camera animation is just BeginPlay. I start by fading in the level, then I grab a reference to the introSequence, get the Sequence Player and then play it. Later I add my UI widgets to the level. You can trigger a sequence with anything. The trick is to find a reference to it. If you are triggering it from an actor blueprint in your level you can use “Get all Actors of Class” node.