Widget Intro

Let’s learn how to add text to our game.

Before we get into the technical stuff, let’s play some text based games by Porpentine Charity Heartscape.  What makes these visually simple games so interesting and intriguing to play?

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Widget Blueprints are what you use to display text,a  HUD, a user interface, menus, etc.

You  find them in Add New –> User interface –> Widget Blueprint. Here is an example:

To call up the widget you need any event. Here I’m using a trigger overlap. You can use Begin Play if you want it to be up the entire level for example. Here it is only up for two seconds. If you don’t want it to end, just take out the Delay and the Remove from Parent node: